DOOM leaps over to Nintendo Switch early next month
- Author: Valerie Cook Oct 17, 2017,
Oct 17, 2017, 0:44
So it seems there's nothing to panic about in regards to DOOM being any less DOOM on the Switch.
Id even addresses the elephant in the room in the video above by talking about how they were able to adapt the visually impressive Doom to the Nintendo Switch.
Bethesda just announced as much, along with a new developer video in which creative lead Hugo Martin and executive producer Marty Stratton pore over the Switch's features. "Our mantra when we were developing it was to remove really all the barriers between the player and the combat", Martin explains in the interview.
Doom SnapMap a powerful, but easy-to-use game and level editor allows for limitless gameplay experiences on every platform. "They really tailored the experience toward [the Switch] hardware without watering anything down". The game will be locked at 30 frames-per-second. However, he does assure audiences that "we wouldn't put it in people's hands if we weren't proud of it and we didn't think it was the best possible representation of Doom".
Bethesda had previously said that the Switch version of Doom would come with the game's Arcade mode, along with all of the DLC content, and features from the original single-player campaign.
Developed by id Software in conjunction with Panic Button, DOOM on Nintendo Switch brings the multi-award-winning 2016 first person shooter to a new audience.
DOOM is coming to the Nintendo Switch - and that's a good thing. Skyrim will be released on the Switch in November as well, on the 17th. It's launching October 27 for PC, PlayStation 4, and Xbox One, with a later 2018 date for the Switch.