Oculus launches Quest standalone VR headset, eyes mixed reality future

While the announcement of Oculus Quest was certainly eye catching, with the standalone headset set to launch in Spring 2019 for $399 Dollars, it was the tech making it all possible that made it all the more impressive.

Oculus Quest, which comes with touch controllers and does not need a PC to operate, will be priced at $399, according to the company. It includes four ultra wide-angle sensors and computer vision algorithms to track your position in the real world without any need of external sensors. As for visuals, the Quest uses the same screens as the Oculus Go, coming in at a resolution 1600 by 1440 per eye. There will be roughly 50 titles available at launch to leverage the power of the Oculus Touch, including Robo Recall and The Climb (which is a climbing simulator).

In other news from the annual conference, the Rift, Oculus' original hardware, is now included in the Oculus app, which formerly only served the Go.

While the Oculus Go offered standalone VR on a similar level to mobile phone-powered VR headsets, the Quest will offer Oculus Rift-quality VR experiences when it launches this Spring for $399.

Insight also supports multi-room guardian.


But with the new Oculus Quest, Facebook thinks it has something to solve some of VR's big issues. We'll believe that when we see it, too.

Oculus announced a new VR headset today to complete its first generation of VR headsets.

Meanwhile, the Oculus Go is getting a content injection through the addition of YouTube's entire library of over 800,000 VR videos. The reason why is simple: Whatever hardware is baked into Oculus Quest, it's going to use a different GPU solution than a standard AMD or Nvidia desktop/laptop GPU - and that means further optimization to make the game run ideally may be required before deploying it on the desktop.

How it stacks up: The new headset will be more convenient than its predecessors.

  • Kara Saunders